Spring 2022 Innovate Cyber Challenge

Team 1: Cyber Defense: The Game

Team Members: Jaidan Williams (ODU), Joy Diggs (ODU), Adia Jefferson (ODU), Kaileen Myers (TCC)

Project Description: Cyber Defense is a  board game with physical and virtual components designed to make cyber hygiene education competitive and engaging. Players progress on a physical board by rolling dice and earn points by answering trivia questions. Trivia questions are answered on the virtual guide, which will show players the realistic consequences of their answers. The player with the most points at the end wins!

Website Link:

Team 2: Inn Keep 

Team Members: Peter Atanga (GMU), Maria Eid (GMU), Jeff Garrett (GMU), Alyssa Guzman (GMU), Zack Wagner (GMU)

Project Description: InnKeep provides employers comprehensive lessons and sub lessons utilizing storytelling to engrain cyber hygiene best practices. In addition to the illustrated story-based learning, each module is injected with gamified learning games and quizzes. The employer has the ability to view scoreboard, individual employee results, and more. They can set team competitions, rewards, and incentives.

Website Link: 

Team 4: CodNep

Team Members: Safal Baniya (NVCC), Swastika Baniya (GMU), Pragya Dhungana (GMU), Ayush Koirala (VSE), Aditi Neupane (GMU), Rubina Prasai (GMU)

Project Description:A spear-phishing identification service that enables users to avoid downloading malicious software and prompts users to activate security practices like a password change and/or 2-factor authentication.

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Team 5: CyberSprout

Team Members: Catherine Burroughs (TNCC), Tricia Camaya (NSU), Kyle Jacoby (CNU), Lokesh Kammela (GMU), Caleb Mayo (ODU), Maryam Nadeem (GMU)

Project Description: An application/website that provides short lessons, progressively advanced lessons on cyber hygiene. The idea is to create a service that makes it easy and fun to learn cyber hygiene, with games and rewards—similar to the language-learning app Duolingo. 

Website Link: CyberSprout

Team 6: IchyA

Team Members: Steven Begley (ODU), Bobby Booker (ODU), Kelly Boyd (GCC), Mmoleca Ehungwe (TNCC), Mutahar Iqbal (GMU), Quoc Huy Pham (GMU)

Project Description:The Intelligent Cyber Hygiene Assistant (IchyA)  will automate cyber hygiene practices on users’ devices. This app will use Artificial Intelligence (AI) to do its job. The Cyber hygiene assistant’s goal is to support technology users’ cyber hygiene. This automated cyber hygiene tool may integrate funny, educational videos, games, and more to help users with customized knowledge relative to cyber hygiene.

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Team 7: Hands-On Hygiene

Team Members: Gabriel Ross (CNU), Sannan Saleem (GMU), Emily Ly (ODU), Chloe Englehardt (GMU)

Project Description: Forming an in person/in house service providing training for a company’s employees to train and run through cybersecurity tests. The service would bring a separate network system where employees can have a hands on, semi-guided training that demonstrates the real-life consequences of a cyber threat in real-time. The training will evolve into co-workers playing on both sides of a realistic threat (hacker and defender) on the systems, playing against each other. The goal is to help employees understand things from a multi-faceted perspective.

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Team 8: CYgiene

Team Members: Stephen Barbeau (GMU); Mya Jones-Whitehead (NSU); David McDougal (NVCC); Chenoa Glenn (ODU)

Project Description: Developing an application that acts as a hub for knowledge acquisition. The prototype will include the following sections. “Learning” – works to introduce technology and security concepts and best practices in different modules. “Gaming” – creates a practical application of the knowledge gained from Learning in order to reinforce the knowledge with a fun method. “Community” – allows users to connect with others to share progress and achievements.“News” – showcases current events related to technology and security.

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Team 9: CyberCenter

Team Members: Rashad Potter (NSU); Nygia Tribbey (NSU); Phillip Garriss (ODU); Connor Robins (TNCC); Ranvitha Divi (VT)

Project Description: Creating a cyber hygiene training program for elementary school students using accessible and age-appropriate mediums; prototype will be a web-based platform including learning videos, games and quizzes (which will include review materials). Goal is to target schools and other educational institutions/programs.

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Team 10: Internet Safety Association 

Team Members: Scott Harding (GMU); Ammar Abbasi (GMU); Hannah Freeman (NSU); Matthew Nguyen (ODU); William Poston (PDCCC)

Project Description: Addressing how individuals might be educated about viewing safe media sources. Prototype will effectively be a browser-extension that includes reviews of various websites and services. Will also pilot a subscription service that allows users to include a variety of additional services to improve individuals’ online experience.

Website Link:

Team 11: The Cyber Atlas

Team Members: William Leppert (VWCC); McKenna Titcomb (ODU); David Hopkins (TCC); Solaris Serrano (VCU); Cullen Shortt (TCC)

Project Description: Delivering a scalable training suite geared towards promoting better cyber-hygiene practices and awareness to users. Called “Cyber Atlas,” the purpose is to break down barriers and create open-access to information about cyber hygiene and cyber security. The company will offer services and conduct outreach to businesses, private individuals, residences, and public organizations (like libraries). Prototype will include examples of possible services.

Website Link: